Noia Ëk Hadfow (/ˈnoja/ /ɛk/ [evident] [engine; motor]) is a subtropical Large City located in Ntantǟd Zone, Frömku District, within the Alveria.
The name Noia Ëk Hadfow is derived from the Sylvin language, as Noia Ëk Hadfow was founded by Dendromalis, who was culturaly Wood Elf.
Climate
Noia Ëk Hadfow has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 13°C (55°F) and its average temperature during the winter being a cool 11°C (51°F). Noia Ëk Hadfow receives an average of 209 cm/y (82 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Noia Ëk Hadfow covers an area of nearly 94 km2 (37 mi2), and an average elevation of 2058 m (6751 ft) above sea level.
Overview
Noia Ëk Hadfow was founded durring the early 15th century in spring of the year 1409, by Dendromalis. The establishment of Noia Ëk Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Noia Ëk Hadfow was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Noia Ëk Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Noia Ëk Hadfow is is constructed arround a series of restrictive packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Noia Ëk Hadfow's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Noia Ëk Hadfow's monster and outlaw focused fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Noia Ëk Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Noia Ëk Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Noia Ëk Hadfow is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Noia Ëk Hadfow long.
Civic Infrastructure
Noia Ëk Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Noia Ëk Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Noia Ëk Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Noia Ëk Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Noia Ëk Hadfow's parks.
Noia Ëk Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Noia Ëk Hadfow.
Noia Ëk Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Noia Ëk Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Noia Ëk Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Noia Ëk Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Noia Ëk Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Noia Ëk Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Noia Ëk Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Noia Ëk Hadfow's public wards, blessings, and other arcane systems.
Noia Ëk Hadfow has an Scientific Academy which provides higher education in the natural sciences.
Noia Ëk Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Noia Ëk Hadfow's grid is powered by a boiler and turbine based power plant.
Noia Ëk Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Noia Ëk Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Noia Ëk Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Noia Ëk Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Noia Ëk Hadfow's natural decorations nor waterways.
Noia Ëk Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Noia Ëk Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Noia Ëk Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Noia Ëk Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
Due to the actions of local Kami, winter is skipped in Noia Ëk Hadfow.
The Flea, Mammoth near Noia Ëk Hadfow are known to be more aggressive than normal.
Noia Ëk Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Invocation energies of tier 1 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 48
Farmers: 64
Farm Laborer: 118
Hunters: 68
Milk Maids: 54
Ranchers: 29
Ranch Hands: 61
Shepherds: 60
Farmland: 90715 m2
Cattle and Similar Creatures: 5627
Poultry: 67530
Swine: 4502
Sheep: 225
Goats: 45
Horses, Mounts, and Beasts of Burden: 2251
Craftsmen
Arms and Toolmakers: 45
Blacksmiths: 52
Bookbinders: 29
Buckle-makers: 30
Cabinetmakers: 50
Candlemakers: 77
Carpenters: 73
Clothmakers: 60
Coach and Harness Makers: 23
Coopers: 57
Copper, Brass, Tin, Zinc, and Lead Workers: 32
Copyists: 21
Cutlers: 19
Fabricworkers: 56
Farrier: 195
Furriers: 14
Glassworkers: 75
Gunsmiths: 50
Harness-Makers: 21
Hatters: 44
Hosiery Workers: 16
Jewelers: 24
Leatherwrights: 66
Locksmiths: 22
Matchstick makers: 36
Musical Instrument Makers: 32
Painters, Structures and Fixtures: 29
Paper Workers: 32
Plasterers: 28
Pursemakers: 40
Roofers: 24
Ropemakers: 22
Rugmakers: 21
Saddlers: 43
Scabbardmakers: 49
Scalemakers: 23
Scientific, Surgical, and Optical Instrument Makers: 14
Sculptors, Structures and Fixtures: 21
Shoemakers: 21
Soap and Tallow Workers: 71
Tailors: 121
Tanners: 28
Upholsterers: 30
Watchmakers: 30
Weavers: 59
Whitesmiths: 17
Merchants
Adventuring Goods Retellers: 15
Arcana Sellers: 15
Beer-Sellers: 30
Booksellers: 33
Butchers: 59
Chandlers: 54
Chicken Butchers: 61
Entrepreneurs: 23
Fine Clothiers: 56
Fishmongers: 62
Florists: 13
Potion Sellers: 37
Resellers: 97
Spice Merchants: 31
Wine-sellers: 47
Wheelwright: 37
Woodsellers: 21
Service workers
Bakers: 132
Barbers: 115
Coachmen: 33
Cooks: 112
Doctors: 48
Gamekeepers: 34
Grooms: 19
Hairdressers: 80
Healers: 69
Housekeepers: 70
Housemaids: 132
House Stewards: 64
Inns: 22
Laundry maids: 41
Maidservants: 77
Nursery Maids: 40
Pastrycooks: 75
Restaurateur: 83
Tavern Keepers: 102
Specialized Laborer
Ashworkers: 32
Bleachers: 19
Chemical Workers: 13
Coal Heavers: 48
In-Town Couriers: 52
Long Haul Couriers: 50
Dockyard Workers: 47
Gas Workers: 11
Hay Merchants: 19
Leech Collectors: 55
Millers: 51
Miners: 51
Oilmen and Polishers: 34
Postmen: 50
Pure Finder: 28
Skinners: 62
Sugar Refiners: 12
Tosher: 36
Warehousemen: 70
Watercarriers: 52
Watermen, Bargemen, etc.: 60
Skilled Laborers
Accountants: 30
Alchemist: 32
Clerk: 47
Dentists: 21
Educators: 56
Engineers: 31
Gardeners: 23
Mages: 16
Plumbers: 25
Pharmacist: 26
Professors: 9
Scientists: 16
Wizards: 9
Civil Servants
Adventurers: 21
Bankers: 31
Civil Clerks: 53
Civic Iudex: 25
Consultants: 14
Exorcist: 52
Fixers: 25
Kami Clerk: 46
Landlords: 46
Lawyers: 27
Legend Keepers: 38
Militia Officers: 160
Monks, Monastic: 72
Monks, Civic: 72
Historian, Oral: 50
Historian, Textual: 27
Policemen, Sheriffs, etc.: 53
Priests: 112
Rangers: 32
Rat Catchers: 33
Scholars: 36
Spiritualist: 39
Slayers: 12
Storytellers: 91
Military Officers: 80
Cottage Industries
Brewers: 66
Comfort Services: 86
Enchanters: 24
Herbalists: 25
Jaminators: 70
Needleworkers: 70
Potters: 36
Preserve Makers: 66
Quilters: 30
Seamsters: 150
Spinners: 68
Tinker: 25
Weaver: 60
Artists
Actors: 22
Architects: 8
Bards: 33
Costumers: 13
Dancers: 26
Drafters: 14
Engravers: 18
Fine Furniture Carpenters: 11
Glaziers: 24
Inlayers: 21
Musicians: 68
Painters, Art: 11
Playwrights: 23
Sculptors, Art: 19
Wood Carvers: 83
Writers: 80
Produce Industries
Butter Churners: 75
Canners: 60
Cheesmakers: 80
Ice Merchants: 10
Millers: 46
Picklers: 37
Smokers: 30
Stockmakers: 26
Tobacconists: 34
Tallowmakers: 57
8580 of Noia Ëk Hadfow's population work within a Foundational Occupation.
454 work in Agriculture
1942 work as Craftsmen
691 work as Merchants
1348 work as Service Workers
852 work as General Laborers
341 work as Skilled Laborers
1247 work as Civil Servants
776 work in Cottage Industries
474 work as Artists
455 work in Produce Industries
12580 of Noia Ëk Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1350 (6%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Noia Ëk Hadfow. Noia Ëk Hadfow's militia's elite squad is named after .